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1 Karakuri Deck Mdl 003 "Lion" on Sat Feb 19, 2011 5:36 pm

LionKingMax

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Here it is.

Monsters: 19
3x Karakuri Strategist Mdl 248 "Nishipachi"
3x Karakuri Soldier Mdl 236 "Nisamu"
3x Karakuri Ninja Mdl 919 "Kuick"
2x Karakuri Watchdog Mdl 313 "Saizan"
2x Karakuri Ninja Mdl 339 "Sazank"
2x Karakuri Merchant Mdl 177 "Inashichi"
2x Cyber Dragon
1x Karakuri Muso Mdl 818 "Haipa"

Spells: 15
3x Karakuri Anatomy
3x Karakuri Cash Cache
2x Mystical Space Typhoon
1x Giant Trunade
1x Limiter Removal
1x Book of Moon
1x Dark Hole
1x Monster Reborn
1x Mind Control


Traps: 6
2x Solemn Warning
2x Dust Tornado
1x Solemn Judgment
1x Seven Tools of the Bandit
1x Karakuri Klock
1x Mirror Force

Extra Deck:
2x Chimeratech Fortress Dragon
1x Naturia Beast
1x Ally of Justice Catastor
1x Naturia Barkion
1x Brionac, Dragon of the Ice Barrier
3x Karakuri Shogun Mdl 00 "Burei"
1x Black Rose Dragon
2x Karakuri Shogun Mdl 00X "Bureido"
1x Stardust Dragon
1x Scrap Dragon (Will be replaced by Naturia Landoise once it's out)
1x Trishula, Dragon of the Ice Barrier

Thoughts:
Solid build where I can easily search for any Karakuri using Cash Cache, making me wonder if I should use Karakuri Klock since it's so powerful.

Triple Anatomy goes hand to hand with triple CCache, and Inashichi helps the mill spin.
For those that doesn't know...
-Summon Inashichi
-Search Karakuri Cash Cache
-Use Karakuri Cash Cache to search any Karakuri monster
-Switch Inashichi in defense position

This goes around the problem that Ina gives when he's forced to attack, plus it open the option of a Klock (Cock, tee-hee! *Sigh* I'm so immature.)

This build is the most consistent I was able to find without using any support, Dimensional Prison and BTH are being tested. I'll think about adding in Dust Tornados because Karakuris lack so much S/T hate and this format is going to be "Set 5 backrows, pass" imo.



Last edited by LionKingMax on Mon Feb 21, 2011 11:20 pm; edited 2 times in total


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2 Re: Karakuri Deck Mdl 003 "Lion" on Sun Feb 20, 2011 6:33 am

Yagrush

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With Cash Cache a lot of Karakuri Klock options open up, even using Haipa since if and when you attack he puts himself in Defense Position. Of course, if your opponent doesn't telegraph what's about to happen then it's all good.

I'll have to build and run a straight up Karakuri build using the Klock to see how the deck progresses. Of course I'm also using Trishula in mine and 2x Burei and Bureido since I do tend to sync for 7, 8 and 9.

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3 Re: Karakuri Deck Mdl 003 "Lion" on Sun Feb 20, 2011 6:18 pm

Sheodon

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I heard that they'll release a new card:


Unfortunately, I don't know much about the Karakuri cards, but how about Machina cards? Adding 1 Fortress as an Technique card can be good.

How about:

-1 Karakuri Barrel Mdl 96 "Shinkuro"/Karakuri Muso Mdl 818 "Haipa"
+1 Machina Fortress/Glow-Up Bulb

For the extra Deck:
-1 X-Saber Gottoms
-1 Scrap Dragon
+1 Mist Wurm
+1 Lightning Warrior/Ally of Justice Decisive Armor

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4 Re: Karakuri Deck Mdl 003 "Lion" on Sun Feb 20, 2011 8:19 pm

LionKingMax

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Sheodon wrote:I heard that they'll release a new card:


Unfortunately, I don't know much about the Karakuri cards, but how about Machina cards? Adding 1 Fortress as an Technique card can be good.

How about:

-1 Karakuri Barrel Mdl 96 "Shinkuro"/Karakuri Muso Mdl 818 "Haipa"
+1 Machina Fortress/Glow-Up Bulb

For the extra Deck:
-1 X-Saber Gottoms
-1 Scrap Dragon
+1 Mist Wurm
+1 Lightning Warrior/Ally of Justice Decisive Armor

Hahaha! Epic Card! Thanks a lot.

Problem with Karakuris is that they need their Normal Summon every turn (this is why Ninishi will be a gigantic turning point for karakuris, I'm pretty sure they'll hit Tier 1 when Extreme Victory comes out), Glow-Up Bulb would lead to problems then. Fortress is a good card, could be put in the side deck, but usually it works better in a Karakuri Town version, and no Karakuris are useful in the grave (Beside being targets for Kuick)

For the Extra Deck, Mist Wurm is easily replaced by Trishula when it comes out (which is pretty soon now) and Landoise will serve a better purpose than Lighting Warrior or AoJ DA.

Haipa is useful as the 2100 beater (Go over Spy and BS like that) and to set himself for Karakuri Klock (When I'll put it in the deck). Barrel act as the lvl2 tuner and a wannabe Spirit Reaper. If I have to remove a Karakuri though, Shinkuro (Barrel) will be the first to go.

One day, I'll have my own Synchro/ Exceed card!


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5 Re: Karakuri Deck Mdl 003 "Lion" on Mon Feb 21, 2011 11:20 pm

LionKingMax

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New Update:

-1 Machine Dupe (Not enough targets, will give it another try once Ninishi is out)
-1 D.Prison (Meh, don't like D.Prison in general, needed space.)
-1 Bottomless Trap Hole
-1 Karakuri Barrel Mdl 96 "Shinkuro" (Tired of wasting my Normal Summons on this guy.)

+1 Seven Tools of the Bandit
+21 Dust Tornado (Needed more S/T Hate)
+1 Karakuri Klock (Testing this bad boy)
+1 Scapegoat (Testing)


_________________________________________________
Check out my YouTube Channel!
Lion's Channel
I'll chase you through the yard and all through the house into the dark.
I wanna steal your heart and eat your brains.
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