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1 D.D. Zombie on Fri Mar 11, 2011 1:57 pm

3E-hero neos

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Hi

Made this yesterday, fun Deck to play and pretty good too.

Total(40):

Monsters(22):
3X Goblin Zombie
3X Zombie Master
2X Beast Of The Pharaoh
2X Paladin Of Cursed Dragon
2X Spirit Reaper
2X Night's End Sorcerer
1X Shutendoji
1X Plaguespreader Zombie
1X Mezuki
1X Il Blud
1X Sangan
2X Debris Dragon
1X Dandylion

Spells(16):
3X Zombie World
3X Book Of Life
3X Shrink
1X Terraforming
1X Dark Hole
1X Allure Of Darkness
1X Monster Reborn
1X Foolish Burial
1X Book Of Moon
1X Giant Trunade

Traps(2):
2X Royal Decree

This Deck can revive it's Monsters a lot and with the Level 2 Tuner Night's End Sorcerer you can remove 2 cards from your opponent's Graveyard! Book Of Life also can remove 1, if you combine it with Night's End Sorcerer you can remove up to 3! For those who think that Night's End Sorcerer is a Spellcaster, I do that with Zombie World. Sacred Crane is a cool Draw Engine next to Shutendoji.

Extra Deck(15):
2X Doomkaiser Dragon(revives any opp Monster)
2X Revived King Ha-Des(stops stuff like Ryko, Lightsworn Hunter)
2X Ally Of Justice - Catastor(anti Non-DARK)
1X Brionac, Dragon Of The Ice Barrier(return everything)
2X Black Rose Dragon(boom)
1X Dark End Dragon(kills loops like Scrap Synchro's or Stardust Dragon)
1X Infernity Doom Dragon(just cool to have)
1X Scrap Dragon(1 for one Effect and 2800 beater)
1X Stardust Dragon(negate stuff)
1X Magical Android(2400 beater Level 5 and some healing)
1X Trishula, Dragon Of The Ice Barrier(remove a little more...)

I hope you all like it.
Comment/rate/fix!



Last edited by 3E-hero neos on Sat Mar 12, 2011 5:06 pm; edited 3 times in total


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2 Re: D.D. Zombie on Fri Mar 11, 2011 2:03 pm

Sheodon

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-2 Arcana Force 0 - The Fool
-1 Sacred Crane (usually you will have better cards to revive)

+2 Spirit Reaper (How could you forgot this?)
+1 Burial from the Different Dimension (because sometimes you'll need to use Mezuki/PSZ again, quickly)

I would also add Debris Dragon since with Beast of the Pharaoh + Spirit Reaper it has enough targets.

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3 Re: D.D. Zombie on Fri Mar 11, 2011 2:49 pm

3E-hero neos

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The Fool isn't destroyed when targeted by something, Reaper is and Fool becomes Zombie with Zombie World so that's not a problem.
I think Debris fits great here, when I combo it with Beast Of The Pharaoh and then use Black Rose I still have the control in the end ^^.
Not a big fan of Burial though, Shutendoji can do the same and that is a Monster which can be re-used.
on KC I was suggested Caius, I'll try to add Caius and Debris(1 of both as a tech).
I'll do this:
-1 Sacred Crane.
-1 Necro Gardna(doesn't kill the attacking Monster, while Caius does kill a card)
+1 Caius, The Shadow Monarch
+1 Debris Dragon(cool with Pharaoh)
Thanks!

/Edit: tested the fixes and they are amazing!
Updated the list, last update 12 March 18:07 2011.


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4 Re: D.D. Zombie on Thu Mar 17, 2011 3:59 am

Andross

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Burial was Limited because of Zombies. Run it.

I understand you're trying to limit your opponent's options with the Night's End Sorcerer thing, but wouldn't Krebons + E-Teleport be a bit better?

Finally, I would really like to see Pyramid Turtle here. It makes access to Il Blud, arguably one of the most powerful cards here, much easier. Perhaps 2 over a Goblin Zombie (3 is overkill) and a Zombie Master (ditto).

Oh, and Glow-Up Bulb might be fun here as well.

I hope that helps!

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5 Re: D.D. Zombie on Thu Mar 17, 2011 5:39 pm

3E-hero neos

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Well Glow-Up won't really do it for me here :/.
I don't like Burial, thing is I don't use Plague or Mezuki fast and I have Shutendoji which is much better in my opinion.
I had Pyramid Turtle but I was suggested by Sheodon to remove them because they are slow in a Synchro Deck, and I kinda agree.
I know Krebons is a good option but you don't want to know how much fun Night's End Sorcerer is and it would kinda kill the whole Deck idea :S.
Well thanks, but I don't think these would really help me.


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6 Re: D.D. Zombie on Fri Mar 18, 2011 1:20 am

Andross

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Well, I haven't played this Zombie Deck, so you may be correct. When I've played other Zombie Decks, though, Burial has never been dead, outside of someone god-handing and beating you in 2 turns. But it's not like something else would've helped much then anyway. Shutendoji is alright, but to me he's too slow. I'd rather use my Normal Summon (or my Mezuki) on something different. Like I said, though, that was my experience with a different Zombie build.

2 other thoughts:

Fit in Ancient Fairy Dragon in the Extra. Another LV7 for Debris, gets you your field Spell, and is a 3000 DEF shield. Take out 1 Catastor or 1 Revived King Ha-Des.

Shrink? Really? I would think Forbidden Lance or Enemy Controller would be better here. Forbidden Lance keeps the Damage Step functionality while providing protection for a key Synchro when your opponent uses Mirror Force or whatever, while Enemy Controller is also very flexible, stopping Synchros in an emergency, and with 3x Goblin and Sangan, you could Tribute something and it only be a -1. And of, course, it has the Book-light first effect.

I hope that helps!

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7 Re: D.D. Zombie on Fri Mar 18, 2011 1:58 pm

3E-hero neos

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Actually Shrink is pretty good here and Lance isn't in KCVDS yet.
Ancient Fairy isn't a bad idea, I'll try it, good against GK's.
Enemy Controller seems way more situational then Shrink :/.
Well I'll try Ancient Fairy over a Catastor, thanks!


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