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1 Project Regenesis on Sat Jan 29, 2011 5:32 pm

Sheodon

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CARDS

RARES



This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 2 or more LIGHT Warrior-Type monsters. This card cannot attack your opponent's Life Points directly. Downgrade all LIGHT Warrior-Type monsters in your hand by 2 Levels. You can only control 1 "Azrael".



This card cannot be Special Summoned except by its own effect. You can Special Summon this card by Tributing 2 Fiend-Type monster on your side of the field. Once per turn, you can discard 1 card to choose one of the following effects:
* Destroy all face-down Spell and Trap Cards on the field.
* Destroy all monster with ATK more than 1000 on the field.
* Special Summon 1 Level 4 or lower Fiend-Type monster from your Graveyard.



1 "Ice Barrier" Tuner + 1 or more non-Tuner WATER monsters
This card cannot be used as a Synchro Material Monster except for a WATER Synchro Monster. When this card is Synchro Summoned, you can add 1 Level 2 or lower WATER monster from your Graveyard to your hand. Once per turn, you can add 1 Level 2 or lower monster on your side of the field to your hand to send 1 card your opponent controls to the Graveyard.



Discard 1 DARK Level 6 or higher Fiend-Type monster with ATK 1000 or less. Draw 2 cards, then send 1 card on the field to the Graveyard.



This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Fireant" monster. When this card is Summoned, Special Summon 1 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Tokens" cannot be used as a Synchro Material Monster for a Synchro Summon. Once per turn, you can Tribute 1 "Fireant" monster to Special Summon 1 Level 3 or lower "Fireant" monster from your Deck. This card cannot be used as a Synchro Material Monster for a Synchro Summon.



This card is unaffected by Effect Monster's effect while "Minetown" is on your side of the field. While this card is in your Graveyard and you have only "Dwarven" monsters in your Graveyard, you can remove from play this card and 1 "Dwarven" monster except "Dwarven Minekommander" to activate 1 "Minetown" from your Graveyard or hand.



Increase all "Dwarven" monster's ATK and DEF by 200. While this card is face-up on your side of the field, during you Draw Phase, you can add 1 "Dwarven" card or "Minetown" from your Graveyard to your hand instead of conducting your normal draw. You can remove from play this face-up card to add 1 Level 4 or lower "Dwarven" monster from your Deck to your hand.



Activate only by Tributing 2 "Ice Barrier" monsters with 2 original (printed) Types of monster. Special Summon 1 "Ice Barrier" monster from your Graveyard or hand.



This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 or more "FIreant" monsters. This card's ATK is increased by 1000 for each "Fireant" monsters Tributed for its Special Summon. When this card is sent to the Graveyard, remove it from play instead and Special Summon 1 "Fireant" monster from your Graveyard.



This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* Once per turn, you can Tribute 1 EARTH monster to negate the Summon of an opponent's monster.



When this card is destroyed by battle, remove it from play instead of sending it to the Graveyard and choose 1 of the following effects:
* Special Summon 1 Level 4 or lower "Phantom Beast" monster from your Graveyard to your side of the field.
* Send 1 "Phantom Beast" monster from your hand or Deck to the Graveyard.



This card cannot be Special Summoned from your Deck. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck.



"Evil Hero Avian" + 1 Fiend-Type monster.
This card cannot be Special Summoned except with "Dark Fusion". This card's name is also treated as "Elemental Hero Phoenix Enforcer" while it is on your side of the field or in the Graveyard. The control of this face-up card cannot be switched. "Evil Hero" monsters you control cannot be destroyed by battle. This card cannot be used as a Synchro Material Monster.



1 WATER Tuner + 1 or more Fish-Type non-Tuner monsters
When this card is Synchro Summoned, destroy up to cards on your opponent's side of the field equal the number of face-up Fish-Type monsters you control. During each of your Standby Phases, you can send 1 Fish-Type monster from your Deck to your Graveyard.



1 "Phantom Beast" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Summoned, you can select 1 "Phantom Beast" monster from your Deck and send it to the Graveyard. If you have 3 or more "Phantom Beast" monsters with different names in your Graveyard, this card can attack your opponent's Life Points directly.



1 LIGHT "Phantom Beast" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon. This card is unaffected by card effects that doesn't target this card. Once per turn, during either player's turn, you can remove from play 2 "Phantom Beast" monster from your Graveyard to send 1 card your opponent controls to the Graveyard.



1 "Elemental Hero", "Destiny Hero" or "Evil Hero" + 1 DARK monster
This card cannot be Special Summoned except by a Fusion Summon. When this card is Fusion Summoned with "Dark Fusion", you can add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" from your Deck to your hand. All monsters in either player's Graveyard are treated as "Evil Hero" monsters.



1 "Evil Hero Krebons" + 1 EARTH monster
This card cannot be Special Summoned except by a Fusion Summon with "Dark Fusion". Once per turn, you can send 1 "Evil Hero" monster from your Deck to the Graveyard to select 1 monster on your opponent side of the field and remove it from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position.



This card cannot be Special Summoned. When this card is Normal Summoned, you can send 1 Winged Beast-Type monster from your Deck to the Graveyard. When this card is destroyed by battle, add 2 removed from play Winged Beast-Type monsters to the Graveyard.



1 "Evil Hero" monster + 1 WATER monster
This card cannot be Special Summoned except by a Fusion Summon with "Dark Fusion". When this card is Fusion Summoned, you can add 1 "Dark Fusion", "Dark Calling" or "Dark Polymerization" card from your Deck to your hand. You cannot Special Summon other monsters the turn when you Summoned this card. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.



If this card is Special Summoned by the effect of a "Gladiator Beast", Special Summon 1 Level 3 or lower "Gladiator Beast" monster from your Deck to your side of the field. You cannot use that monster for a Contact Fusion. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck except "Gladiator Beast Canis".



This card cannot be Normal Summoned. If this card is in your Graveyard during your Standby Phase, you can remove from play 1 Fish-Type monster from your Graveyard to Special Summon this card to your side of the field in face-up Defense Position. This effect can only be activated if you control a face-up Fish-Type monster and you have only WATER monsters in your Graveyard.



This card's name is treated as "Toon World" while it is face-up on the field. While this card is face-up on the field, either player can Special Summon "Toon" monsters from their hand, but Tributes are required for monsters Level 5 or more. If a "Toon" monster you control would be destroyed by a card effect, you can send this card to the Graveyard instead.



While this card is face-up on your side of the field, face-up FIRE Warrior-Type monsters (except this card) are unaffected by Spell Cards. You can Tribute this card to negate the activation of a Spell or Trap Card and destroy that card.



1 Warrior-Type Tuner + 1 or more non-Tuner FIRE monsters
This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your hand to your side of the field. Once per turn, during your Draw Phase, you can add 1 Level 4 or lower FIRE Warrior-Type monster from your Deck to your hand instead of conducting your normal draw.



When this card is destroyed by your opponent's card effect (including by battle, card effect or by being destroyed), Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your Deck to your side of the field in face-up Attack Position (except "Thu-Buznad").



1 Fish-Type Tuner + 1 or more non-Tuner WATER monsters
When this card is Synchro Summoned, you can return 2 Fish-Type monsters from your Graveyard to your Deck to Special Summon 1 Level 4 or lower Fish-Type monster in face-up Attack Position from your Deck to your side of the field. Negate the effect(s) of that card. Once per turn, you can return 1 WATER monster from your Graveyard to your Deck to see your opponent's hand and discard 1 card from it.



1 Beast-Warrior-Type "Gladiator Beast" monster + 1 Beast-Warrior-Type "Gladiator Beast" monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can add 2 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 1 "Gladiator Beast" monsters from your Deck.



Once per duel, if you control a face-up "Frog" monster, except "Frog the Jam", you can Special Summon 1 "Frog Shaman" from your Graveyard. Once per turn, you can Tribute 1 "Frog" monster except "Frog the Jam" to Special Summon 1 "Frog" monster from your hand, Deck, or Graveyard, except "Frog the Jam" and "Frog Shaman". Monsters Special Summoned by this effect cannot be used as a Synchro Material Monster for the Synchro Summon of a WATER Synchro Monster.



This card cannot be Special Summoned. When this card is Normal Summoned, you can destroy all face-up Warrior-Type monsters on the field (except this card). If you do, you can Special Summon from your Deck as many Level 4 or lower Warrior-Type monsters as many monsters you destroyed using by this card's effect. This card cannot be Tributed and cannot be used as a Synchro Material Monster for a Synchro Summon.



This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 1 "Fake Six Samurai" monster. While this card is face-up on your side of the field, all monsters in either player's side of the field, hand, Deck, Extra Deck, Graveyard and all monsters removed from play are treated as Level 4 Warrior-Type "Six Samurai" monsters. When this card is Tribute Summoned, you can Special Summon 1 monster from your hand. This card cannot be Tributed.



When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 non-Normal "Blue-Eyes" Monster from your Deck to your side of the field, except "Blue-Eyes Crystal Dragon". While this card is face-up on your side of the field, all monsters in your Graveyard are treated as "Blue-Eyes White Dragon".



Return your removed from play monsters that are listed as Fusion Material Monsters of a Dragon-Type Fusion Monster to the Deck and Special Summon that monster from your Extra Deck. (This is treated as a Fusion Summon). You cannot Special Summon other monsters this turn.



This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 face-up "Red-Eyes" monster (except "Red-Eyes B. Chick") you control. You can Tribute this card to Special Summon 1 Level 8 or lower "Red-Eyes" monster from your Deck to your side of the field (except "Red-Eyes B. Chick"). You can only Summon 1 "Red-Eyes Diviner" per turn.



This card's name is always treated as "Red-Eyes B. Dragon". This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Red-Eyes" monster except "Red-Eyes B. Chick". While this card is face-up on your side of the field, your opponent cannot select any "Red-Eyes" monsters (except "Red-Eyes B. Chick") as the target(s) of Spell, Trap, or Monster Card effects.



This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Red-Eyes" monsters (except) "Red-Eyes B. Chick" with different names from your Graveyard. Once per turn, you can destroy monsters on your opponent's side of the field equal the number of "Red-Eyes" monsters you control (except this card and "Red-Eyes B. Chick"). If you activate this card's effect, you cannot conduct your Battle Phase during the same turn when you activated this card's effect.



This card can attack your opponent's Life Points directly. While this card is face-up on your side of the field, "FIrebird" monsters cannot be destroyed by your opponent's card effects. Once per duel, while this card is in your Graveyard, you can Special Summon this card to negate the activation of a Spell, Trap Card or an effect of an Effect Monster that targets a "FIrebird" monster and destroy that card.



1 "Firebird" Tuner monster + 1 or more non-Tuner Winged Beast-Type monsters
This card cannot be Special Summoned except by Synchro Summon. This card can attack your opponent's Life Points directly. While this card is face-up on your side of the field, your opponent cannot select another Winged Beast-Type monster you control as an Attack Target. Once per turn, you can Tribute 1 "Firebird" monster you control to remove from play 1 card on the field.



1 "Firebird" Tuner monsters + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned, you can add up to 2 "Firebird" monsters from your Graveyard to your hand. You cannot Special Summon other monsters during the same turn when this card is Summoned. This card can attack your opponent's Life Points directly. Increase this card's ATK by 300 for each "Firebird" monsters in your Graveyard.



When this card is Normal Summoned, you can Special Summon 1 "Druid" monster from your Deck with ATK 1500 or less. When this card is destroyed by battle, you can Special Summon 1 "Druid" monster from your Deck with ATK 1500 or less, except "Druid Summoner - Alex".



During either player's turn, when you Special Summon a "Druid" monster from your Deck by the effect of a "Druid" monster, you can Special Summon this card from your Graveyard. If you do, remove from play this card instead of sending it to the Graveyard. This card cannot be Tributed and cannot be used as a Synchro Material Monster except for a "Druid" Synchro Monster.



This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Druid" monster from your hand and you control at least 1 "Druid" monster. This card is unaffected by Spell Cards. This card cannot be used as a Synchro Material Monster except for a "Druid" Synchro Monster.



1 "Druid" Tuner + 1 or more non-Tuner WIND monsters
When this card is Synchro Summoned, you can Special Summon 1 "Druid" monster from your Deck with ATK 1500 or less. While this card is face-up on your side of the field, "Druid" monsters with original ATK 1500 or less you control are unaffected by Trap Cards.



1 "Druid" Tuner + 1 or more non-Tuner WIND monsters
This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, add 1 "Druid" card from your Deck or Graveyard to your hand. When this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.



1 "Druid" Tuner + 1 or more non-Tuner "Druid" monsters
This card is always treated as a "Druid" monster. While this card is face-up on your side of the field, "Druid" monsters with original ATK 1500 or less cannot be destroyed by Spell or Trap Cards. During you Draw Phase, you can add 1 "Druid" monster from your Deck to your hand instead of conducting your normal draw.



This card cannot be Special Summoned. When this card is sent to the Graveyard, remove from play it instead. Then Special Summon up to 2 Level 4 or lower "Lightsworn" monsters from your Graveyard with different names to your side of the field. Negate the effect(s) of that monster(s).



This card is always treated as a "Fake Six Samurai" monster. If you control no monsters and you have only "Fake Six Samurai" monsters in your Graveyard, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Six Samurai" monster (except this card) to Special Summon 1 Level 4 or lower "Fake Six Samurai" monster from your Deck to your side of the field, ignoring the Summoning Conditions.



When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 4 or lower "Amazoness" monster from your Graveyard to your side of the field. Negate the effect(s) of that monster.



1 Dragon-Type Tuner + 1 "Blue-Eyes White Dragon"
This card cannot be Special Summoned except by Synchro Summon. Once per turn, you can Tribute 1 monster to Special Summon 1 "Blue-Eyes" monster from your Deck to your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Blue-Eyes White Dragon" from your Graveyard.



This card cannot be Normal Summoned or Set. This card cannot be Special Summoend except if you control 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.



You can only have 1 face-up "Sheriffrog" on your side of the field. When this face-up card is sent to the Graveyard, you can Special Summon 1 Level 2 or lower WATER monster from your Graveyard to your side of the field. While this card is in your Graveyard and 1 "Frog" monster on your side of the field is destroyed, you can remove from play 2 "Frog" monsters with different names from your Graveyard to Special Summon this card.



This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of a Fish-Type monster. While this card is in your Graveyard, you can remove from play this card from your Graveyard to Special Summon 1 Level 4 or lower Fish-Type monster from your Graveyard, except "Shraken".



You can Special Summon this card by Tributing 2 monsters on your side of the field. If you Summoned this card by its own effect, negate the effect of all Spell, Trap and Monster Cards on the field except this card until the End Phase of the turn when it was Summoned.



This card cannot be Special Summoned. When this card is Tribute Summoned while "Jurassic World" is on your side of the field, you can Special Summon 1 "Crocodile" monster from your hand. During your Draw Phase, you can Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck instead of conducting your normal draw. When this card is sent to the Graveyard, add 1 Dinosaur-Type monster from your Deck to your hand.



This card is always treated as a "Fireant" monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Fireant" monsters with ATK 0. While this card is face-up on your side of the field, this card is also treated as an Insect-Type monster. Once per turn, you can Special Summon 1 "Fireant" monster from your hand, Deck or Graveyard to your side of the field. While this card is face-up on your side of the field, you can use "Fireant" monsters as a Synchro Material Monster for a Synchro Summon. Increase the ATK of all "Fireant" monsters with original ATK 0 by 2000.



1 Warrior-Type "Hero" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon with the monsters above. Once per turn, you can send 1 "Phantom Beast" or "Hero" monster from your Deck to your Graveyard OR you can return 1 "Phantom Beast" or "Hero" monster from your Graveyard to your Deck. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Hero" or "Phantom Beast" monster from either player's Graveyard.



1 "Firebird"monster + 1 "Harpie Lady" monster
This card cannot be Special Summoned except by Fusion Summon with the monsters above. Increase the ATK of this card by 400 for each "Firebird" and "Harpie Lady" monsters on your side of the field. You can Tribute 1 "Firebird" or "Harpie Lady" monster to destroy 1 Spell or Trap Card on your opponent's side of the field.



1 "Evil Hero" monster + 1 "Druid" monster
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion" and the monsters above. This card has no Attribute. While this card is face-up on your side of the field, neither player can Special Summon any monsters from neither player's Graveyard. You can Tribute this card to remove from play 1 monster on your opponent's side of the field.



1 "Fireant" monster + 1 "Fake Six Samurai" monster
This card cannot be Special Summoned except by Fusion Summon with the monsters above. When this card is Special Summoned, you can Special Summon 1 "Fake Six Samurai" monster and 1 "Fireant" monster from either player's Graveyard to your side of the field, ignoring the Summoning Conditions. When this card is removed from the field, remove from play the monsters Special Summoned by this card's effect. This card's ATK cannot be changed.



1 "Gladiator Beast" monster + 1 Fish-Type monster
This card cannot be Special Summoned except by returning the following monsters to the Deck (without using Polymerization). When this card is Fusion Summoned, you can Special Summon up to 2 "Gladiator Beast" Fish-Type monsters from your Deck to your side of the field in face-up Attack Position. You can Tribute this card to add 1 "Gladiator Beast" card from your Graveyard to your hand OR Special Summon 1 Level 4 or lower Fish-Type monster from your Graveyard.



1 "Arch" DARK Level 6 or higher Fiend-Type monster with ATK 1000 or less + 1 "Evil Hero" monster
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion" and the monsters above. Once per turn, you can Special Summon 1 DARK Level 6 or higher Fiend-Type monsters with ATK 1000 or less from your Graveyard to your side of the field. This card cannot attack during the same turn when you activated this effect.



1 "Crocodile" monster + 1 "Naturia" monster
This card cannot be Special Summoned except by Fusion Summon with the monsters above. While this card is face-up on your side of the field, your opponent cannot negate the Summon of Level 5 or higher "Crocodile" and "Naturia" monsters. "Jurassic World" or "Naturia Forest" cannot be destroyed by card effects, and while "Jurassic World" or "Naturia Forest" is face-up on your side of the field, your opponent cannot activate Field Spell Cards.

COMMONS



This card cannot be Special Summoned from your Graveyard. During the End Phase of your turn, if you control no monsters other than this card, you can Tribute this card to Special Summon 2 "Phantom Beast" monsters from your Graveyard to your side of the field in face-up Attack Position.



This card cannot be Tributed. This card cannot be Special Summoned or Set. When this card is Normal Summoned, inflict damage in your opponent's Life Points for each Pyro-Type monsters in your Graveyard x 200. Once per turn, you can Tribute 1 Pyro-Type monster to inflict 500 damage in your opponent's Life Points and increase your Life Points by 500.



This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand to your side of the field. Its effect is negated and destroy it during your End Phase. This card cannot be Tributed except for the Tribute Summon of a "Six Samurai" monster.



This card's name is also treated as "Elemental Hero Avian" while it is in your hand or in the Graveyard. All "Hero" monsters on the field, in either player's hand and in any Graveyard become "Evil Hero" monsters. This card cannot be used as a Synchro Material Monster.



You can Special Summon this card by Tributing 1 Fiend-Type monster on your side of the field. When this card is Summoned, you can add 1 "Arch" monster from your Graveyard to your hand. You can discard 1 "Arch" monster to negate the activation of an effect that target an "Arch" monster and destroy that card.



If you Normal Summoned this card, you cannot Summon monsters this turn (except by its own effect). When this card is Summoned, Special Summon 2 "Fireant Tokens" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Tokens" cannot be used as a Synchro Material Monster for a Synchro Summon. This card cannot be used as a Synchro Material Monster for a Synchro Summon.



When this card is Normal Summoned, Special Summon 2 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Token" cannot be used as a Synchro Material Monster for a Synchro Summon. When your opponent targets a "Fireant" monster on your side of the field, you can Tribute 1 "Fireant" monster to negate that effect and destroy that card. This card cannot be used as a Synchro Material Monster for a Synchro Summon.



Activate only by removing from play 1 card from your hand. You and your opponent reveals their hand, and each player must discard all Spell and Trap Cards from their hand to their Graveyard.



You can Special Summon this card by Tributing 1 Fiend-Type monster. During your Standby Phase, if you control no monsters and you have only Fiend-Type monsters in your Graveyard, you can Special Summon this monster from your Graveyard. This card cannot be used as a Synchro Material Monster for a Synchro Summon. If you used this effect, remove from play this monster when this card is removed from the field.



While "Minetown" is on your side of the field, you can Tribute 1 "Dwarven" monster to negate the activation of an effect that targets a "Dwarven" monster or "Minetown" and destroy that card.



You can discard this card to add 1 "Minetown" from your Deck to your hand. While this card is face-up on your side of the field and you control "Minetown", when "Dwarven" monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.



Remove from play this card instead of sending it to the Graveyard. Activate 1 of the following effects:
* Tribute 1 "Dwarven" monster on your side of the field to add 1 "Minetown" from your Deck or Graveyard to your hand.
* Send 1 "Minetown" and 1 "Dwarven" monster on your side of the field to the Graveyard to draw 3 cards.



Activate only when your opponent Special Summoned a Level 7 or higher monster. During your opponent's End Phase, you can Tribute that monster and this card to Special Summon 1 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position to your side of the field. The "Fireant Token" cannot be used as a Synchro Material Monster for a Synchro Summon.



Tribute 2 "Fireant" monsters with ATK 0. Draw 3 cards.



You can Tribute 1 "Fireant" monster to destroy 1 face-up Spell or Trap Card on the field. While this card is face-up on your side of the field and you control 3 or more face-up "Fireant" monsters, neither player can activate non-Normal Spell Cards.



If this card is face-up on the field, you cannot use it for a Fusion Summon. If this card is in your Graveyard, you can remove from play this card plus 1 "Phantom Beast" monster with other name in your Graveyard, and Special Summon 1 "Phantom Beast" Fusion Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Fusion Monster is negated and ignore the Summoning Conditions.



This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Phantom Beast" monster from your Graveyard. This card cannot attack your opponent's Life Points directly. When this card destroys a monster by battle, Special Summon 1 Level 4 or lower "Phantom Beast" monster to your side of the field in face-up Attack Position from your Graveyard.



This card cannot be Special Summoned or Set. Tribute this card and another "Naturia" monster to negate the activation of a Normal Summon / Flip Summon / Special Summon and destroy the Summoned monster. You can use this effect during your opponent's Main Phase. Remove from play this card instead of sending it to the Graveyard.



This card's Summon cannot be negated. When this card would be destroyed by card effect, negate that card effect and destroy that card. Then increase this card's ATK by 1000. This card can attack your opponent's Life Points directly.



When this card is Tribute Summoned, add 1 "Jurrasic World" from your Graveyard or Deck to your hand. While this card is face-up on your side of the field and "Jurrasic World" is on the field, during either player's Standby Phase, you can discard 2 Dinosaur-Type monsters from your hand to the Graveyard. If you do, your opponent cannot activate any Spell or Trap Cards until the End Phase of the turn when you used this effect.



This card is unaffected by the effects of Level 4 or lower monsters and cannot be destroyed by battle with a Level 4 or lower monster. While "Jurassic World" is face-up on your side of the field, you can Tribute this card to Special Summon 1 Level 6 or higher non-Synchro Dinosaur-Type monster from your Graveyard to your side of the field.



If this card is Special Summoned by the effect of a "Gladiator Beast", while this card is face-up on your side of the field, your monsters cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked, return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Besonar".



You can Tribute this card to Special Summon 1 Level 4 or lower Beast-Type monster in face-up Attack Position from your Deck to your side of the field. The monster Summoned by this effect cannot be used as a Synchro Material Monster for a Synchro Summon and cannot be Tributed.



This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Pyro-Type monsters from your Graveyard. You can remove from play 2 Pyro-Type monsters with different names from your Graveyard and decrease this card's ATK by 500. If you do, this card can attack your opponent's Life Points directly.



Activate only by removing from play 5 monsters with different names from both of your and your opponent's Graveyard. Until the End Phase, negate the activation of any Spell or Trap Card and destroy that card.



Your opponent cannot select another "Evil Hero" monster you control as an attack target. hen this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Evil Hero" monster from your Graveyard. This card cannot be used as a Synchro Material Monster.



Select 1 "Evil Hero" Fusion Monster from your Extra Deck. Send this card and another "Evil Hero" monster from your side of the field to the Graveyard whose total Levels are equal to that Fusion Monster's. Special Summon it, ignoring the Summoning Conditions.



This card's name is treated as "Gazelle the King of Mythical Beasts". This card's name is also treated as "Berfomet" while it is face-up on your side of the field. You can Tribute this card to send up to 2 "Phantom Beast" monster from your Deck or hand to the Graveyard.



Return your monsters from the Graveyard that are listed as Fusion Material Monsters of a "Phantom Beast" Fusion Monster to the Deck and Special Summon that monster from your Extra Deck. (This is treated as a Fusion Summon).



FLIP: You can add 1 Level 2 or lower Beast-Type monster from your Graveyard to your hand. While this card is in your Graveyard, you can remove from play this card and another Beast-Type monster from your Graveyard to Special Summon 1 "Tornado Weasel" from your Deck to your side of the field in face-down Defense Position.



When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 5 or lower "Ancient Gear" monster OR "Red Gadget", "Yellow Gadget" or "Green Gadget" from your Deck.



Discard 1 Spell Card with "Fusion" or "Polymerization" in the card name except "Diffusion Wave-Motion". Return from your side of the field or your Graveyard 1 "Elemental Hero Neos" and 1 "Neo-Spacian" monster to the Deck to Special Summon 1 Level 7 "Neos" Fusion Monster from your Extra Deck to your side of the field, ignoring the Summoning Conditions.



Discard 1 card. Remove from play, from either player's Graveyard, Fusion Material Monsters that are listed on an "Evil Hero" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.



This card's name is also treated as "Elemental Hero Neos" while this card is face-up on your side of the field. When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to your side of the field. Negate the effect(s) of that card.



This card gains 200 ATK for each "Phantom Beast" monster in your Graveyard and on your side of the field. While this card is in your Graveyard, control of "Phantom Beast" monsters on your side of the field cannot be switched. Once per duel, you can remove from play this card from your Graveyard to negate a card effect that targets 1 face-up "Phantom Beast" monster you control and destroy that card.



When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your Deck. You can only control 1 "Ruby-Flame Commander".



Discard 1 Spell or Trap Card. Special Summon 1 Level 4 or lower LIGHT Warrior-Type or Machine-Type monster from your Graveyard to your side of the field. Negate the effect(s) of that card but treat that card as a Tuner monster.



1 EARTH "Phantom Beast" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 Beast-Type or Beast-Warrior-Type monster in your Graveyard and equip it to this card. This card gains the effect(s) of the monster equipped to this card. If this card would be destroyed by battle, the equipped monster is destroyed instead.



This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. This card is always treated as an "Elemental Hero", "Destiny Hero" and "Evil Hero" monster.



This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Warrior-Type monster from either player's side of the field. While this card is face-up on your side of the field, all monsters are treated as Warrior-Type monsters. "Fake Six Samurai" monsters cannot be destroyed by card effects if you control another "Six Samurai" monster(s) with different name(s).



This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 1 or more face-up "Fake Six Samurai" monsters on your side of the field. While this card is face-up on your side of the field, all face-up Warrior-Type monsters are treated as "Fake Six Samurai" monsters and increase all other "Fake Six Samurai" monsters' ATK by 300.



This card cannot be used as a Synchro Material Monster except for the Synchro Summon of a Warrior-Type Synchro Monster. This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 FIRE Warrior-Type monster from your hand to your side of the field. The effect(s) of that monsters is negated and destroy that monster during the End Phase of the turn when it was Summoned.



Activate only by Tributing 1 Warrior-Type monster from either player's side of the field. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. You cannot activate this card if there are any monsters in your Graveyard that are not "Fake Six Samurai".



Tribute 1 Level 4 or lower Warrior-Type monster from your opponent's side of the field. Special Summon 1 Level 4 or lower "Six Samurai" monster from your Deck to your side of the field. That monster cannot be Tributed and cannot be used as a Synchro Material Monster for a Synchro Summon.



If this card is in your Graveyard during your Standby Phase and you control no monsters except "Six Samurai" monster(s), you can Tribute 1 "Six Samurai" monster from either player's side of the field to Special Summon this card in Attack Position. If this card is Special Summoned by its effect, you can remove from play 1 Warrior-Type monster from your Graveyard to destroy 1 face-up card your opponent controls.



"Red-Eyes B. Dragon" + "Red-Eyes B. Dragon"
This card cannot be Special Summoned except from the Extra Deck. This card can attack twice during the same Battle Phase. This card is also treated as "Red-Eyes B. Dragon" while this card is face-up on your side of the field or in your Graveyard. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Red-Eyes B. Dragon" from your Graveyard.



When this card is Normal Summoned, you can Special Summon 1 Level 8 or lower "Red-Eyes" monster from your Graveyard to your side of the field (except "Red-Eyes B. Chick". Negate the effect(s) of that monster. While this card is face-up on your side of the field and you control Red-Eyes monsters other than this card (except "Red-Eyes B. Chick"), this card is unaffected by Trap Cards.



If this card is Special Summoned by the effect of a "Red-Eyes" monster (except "Red-Eyes B. Chick"), you can draw 1 card. This card's name is also treated as "Red-Eyes B. Dragon" while this card is face-up on your side of the field or in your Graveyard. The original ATK of this card is equal to 300x the number of "Red-Eyes" monsters in your Graveyard.



This card can attack your opponent's Life Points directly. During your Main Phase, you can return this card from the field to its owner's hand. During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Firebird" monsters on your side of the field gain 800 ATK until the end of this turn.



This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having at least 1 "Firebird" monsters on your side of the field. When this card is Special Summoned, you can select 1 "Firebird" monster from your Graveyard and Special Summon it. This card can attack your opponent's Life Points directly.



This card can attack your opponent's Life Points directly. While this card is face-up on the field, increase the ATK of all your "Firebird" monsters by 400 points. When a "Firebird" monster inflicts Battle Damage to your opponent by direct attack, inflict 400 damage to your opponent.



Once per turn, during your Standby Phase, you can Special Summon 1 Level 1 "Firebird" monster from your Graveyard to your side of the field. Negate the effect(s) of that monster. This card can attack your opponent's Life Points directly. This card cannot be Tributed.



This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you control 1 or more Fish-Type monsters on your side of the field. This card cannot be used as a Synchro Material Monster for a Synchro Summon.



When this card is Special Summoned by the effect of a "Druid" monster, add 1 "Druid" card from your Graveyard to your hand. When this card is destroyed by battle, you can Special Summon 1 "Druid" monster from your Deck with ATK 1500 or less, except "Druid Sorceress - Aeneas".



When this card is Special Summoned by the effect of a "Druid" monster, send 1 monster from your opponent's side of the field to the Graveyard. When this card is destroyed by battle, you can Special Summon 1 "Druid" monster from your Deck with ATK 1500 or less, except "Druid Archer - Kyrie".



When this card is Normal Summoned or Special Summoned by the effect of a "Druid" monster, increase your Life Points by 1000. During each of your Standby Phase, increase your Life Points by 500. When this card is destroyed by battle, you can Special Summon 1 "Druid" monster from your Deck with ATK 1500 or less, except "Druid Alchemist - Lasa".



Tribute 1 "Druid" monster with ATK 1500 or less on your side of the field. Draw 2 cards.



Tribute 1 "Druid" monster on your side of the field to Special Summon 1 "Druid" monster with ATK 1500 or less from your Deck to your side of the field. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Druid" monster.



While this card is face-up on the field, for every face-up "Druid" monster on your side of the field, increase the ATK of all "Druid" monsters on your side of the field by 200. While there is another "Druid" monster on your side of the field, your opponent cannot select this card as an attack target. When this card is destroyed by battle, you can Special Summon 1 "Druid" monster from your Deck with ATK 1500 or less, except "Druid Hunter - Kaira".



Activate only when you Special Summon 1 "Druid" monster from your Deck. Special Summon 1 "Druid" monster with ATK 1500 or less from your Deck. During the End Phase, remove from play the monster was Special Summoned by this effect.



If this card was Special Summoned by the effect of a "Druid" monster, this card is unaffected by Spell or Trap Cards. When this card is destroyed by battle, you can Special Summon 1 "Druid" monster from your Deck with ATK 1500 or less, except "Druid Priestess - Lily".



Tribute 1 Fish-Type monster on your side of the field. Special Summon 1 Fish-Type monster from your Deck to your side of the field. You cannot Normal Summon, Flip Summon, Set or Special Summon other monsters during the same turn when you activated this card. You can only activate 1 "Big Fish, Small Fish..." per turn.



This card is always treated as a "Fake Six Samurai" monster. While this card is face-up on your side of the field, all monsters on the field are treated as "Fake Six Samurai" monsters. This card cannot be Tributed. This card cannot be used as a Synchro Material Monster except for the Synchro Summon of a "Six Samurai" Synchro Monster.



Tribute 1 "Fake Six Samurai" monster from your side of the field. Special Summon 1 Level 4 or lower "Fake Six Samurai" monster from your Graveyard.



Discard 1 "Fake Six Samurai" card from your hand. Destroy all Warrior-Type monster on the field. Then both players can Special Summon 1 "Six Samurai" monster from their Graveyard to their side of the field.



This card cannot be Normal Summoned or Set. This card can only be Special Summoned by returning 1 "Phantom Beast" monster from your Graveyard to your Deck. This card can attack all monsters your opponent controls once each. When this card destroys a monster by battle, you can send 1 Level 4 or lower Phantom Beast monster from your Deck to your Graveyard, except "Phantom Beast Claw-Lion".



When this card is Summoned and once per turn, during your Standby Phase, you can Special Summon 1 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Tokens" cannot be used as a Synchro Material Monster for a Synchro Summon. This card cannot be used as a Synchro Material Monster for a Synchro Summon. You can discard 1 card to switch the original ATK and the DEF of this card until the End Phase of this turn.



This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Fireant" monster with original ATK 0. When this card destroyed a monster by battle, you can Special Summon 1 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Tokens" cannot be used as a Synchro Material Monster for a Synchro Summon. This card cannot be used as a Synchro Material Monster for a Synchro Summon.



This card is also treated as an Insect-Type monster while it is face-up on your side of the field. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Fireant" monster with ATK 0 from your Deck to your side of the field. When this card is sent to the Graveyard (except as a result of a battle), you can Special Summon 1 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Tokens" cannot be used as a Synchro Material Monster for a Synchro Summon. This card cannot be used as a Synchro Material Monster for a Synchro Summon.

STATISTIC

BY RARITY:

Rare: 63
Common: 71

BY ARCHETYPE:

Six Samurai: 12
Evil Hero: 8
Arch: 4
Phantom Beast: 11
Ice Barrier: 2
Pyro: 2
Fireant: 11
LIGHT (Anti-Meta/Beatdown): 3
Other: 2
Dwarven: 5
Naturia: 3
Gladiator Beast: 4
Crocodile: 3
Beast-Type: 2
Fish-Type: 6
Ancient Gear: 1
Neo-Spacian: 1
FIRE Warrior: 5
Blackwing: 1
Toon: 2
Frog: 2
Firebird: 7
Blue-Eyes: 1
Dragon-Type: 1
Red-Eyes: 6
Druid: 14
Lightsworn: 1
Multi-Fusions: 7
(Archetypes with bolded text are custom archetypes)

((Special thanks Raphtil for the picture of Crocodile Toru. He made this one for me as a gift. I post him as the credit, even if I know that he won't see this.))



Last edited by Sheodon on Sat Jan 29, 2011 7:47 pm; edited 2 times in total

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2 Re: Project Regenesis on Sat Jan 29, 2011 5:35 pm

Yami Yugi

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Wow, just wow. This one has the best art:
http://illiweb.com/fa/pbucket.gif

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3 Re: Project Regenesis on Sat Jan 29, 2011 5:43 pm

Sheodon

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Thanks for your comment. Soon I'll finish this project. The only thing missing are some new kind of Fusion Monsters.

After I finished, I'll make it available for the YVD Virtual Dueling System software as playable cards.

However, somewhy I cannot host in YVD so I couldn't test these cards online.

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4 Re: Project Regenesis on Sat Jan 29, 2011 6:02 pm

3E-hero neos

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I replied to all of them on KC, they are awesome, keep up the good job Smile.
I claim Rescue Dog as my pet, he's super cute....


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5 Re: Project Regenesis on Sat Jan 29, 2011 6:06 pm

Sheodon

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Yes, and thank you for all the posts. However, I think that I'll post these cards here since KC is not a good place for posting Created Cards, and here even we could test these cards by creating our own YVD Card Set with a little more cards Razz

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6 Re: Project Regenesis on Sat Jan 29, 2011 6:15 pm

Yami Yugi

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Who knows, if you can create own game, maybe you can add your own cards.

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7 Re: Project Regenesis on Sat Jan 29, 2011 6:17 pm

Sheodon

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I cannot create an own game, BUT Yugioh Virtual Dueling (also known as YVD) from Xerocreative allows you to use Custom Card Sets - totally owns or expansing already existing cards with your own ones, and you can use them for online duelings. And that's a really good and fast method to use custom cards.

And pretty fun. Smile

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8 Re: Project Regenesis on Sat Jan 29, 2011 6:24 pm

Yami Yugi

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You can add your own cards?

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9 Re: Project Regenesis on Sat Jan 29, 2011 6:43 pm

Sheodon

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Yes, you can. Smile

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10 Re: Project Regenesis on Sat Jan 29, 2011 7:42 pm

Sheodon

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Finally, I finished the Fusions. Here they are:



1 Warrior-Type "Hero" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon with the monsters above. Once per turn, you can send 1 "Phantom Beast" or "Hero" monster from your Deck to your Graveyard OR you can return 1 "Phantom Beast" or "Hero" monster from your Graveyard to your Deck. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Hero" or "Phantom Beast" monster from either player's Graveyard.



1 "Firebird"monster + 1 "Harpie Lady" monster
This card cannot be Special Summoned except by Fusion Summon with the monsters above. Increase the ATK of this card by 400 for each "Firebird" and "Harpie Lady" monsters on your side of the field. You can Tribute 1 "Firebird" or "Harpie Lady" monster to destroy 1 Spell or Trap Card on your opponent's side of the field.



1 "Evil Hero" monster + 1 "Druid" monster
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion" and the monsters above. This card has no Attribute. While this card is face-up on your side of the field, neither player can Special Summon any monsters from neither player's Graveyard. You can Tribute this card to remove from play 1 monster on your opponent's side of the field.



1 "Fireant" monster + 1 "Fake Six Samurai" monster
This card cannot be Special Summoned except by Fusion Summon with the monsters above. When this card is Special Summoned, you can Special Summon 1 "Fake Six Samurai" monster and 1 "Fireant" monster from either player's Graveyard to your side of the field, ignoring the Summoning Conditions. When this card is removed from the field, remove from play the monsters Special Summoned by this card's effect. This card's ATK cannot be changed.



1 "Gladiator Beast" monster + 1 Fish-Type monster
This card cannot be Special Summoned except by returning the following monsters to the Deck (without using Polymerization). When this card is Fusion Summoned, you can Special Summon up to 2 "Gladiator Beast" Fish-Type monsters from your Deck to your side of the field in face-up Attack Position. You can Tribute this card to add 1 "Gladiator Beast" card from your Graveyard to your hand OR Special Summon 1 Level 4 or lower Fish-Type monster from your Graveyard.



1 "Arch" DARK Level 6 or higher Fiend-Type monster with ATK 1000 or less + 1 "Evil Hero" monster
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion" and the monsters above. Once per turn, you can Special Summon 1 DARK Level 6 or higher Fiend-Type monsters with ATK 1000 or less from your Graveyard to your side of the field. This card cannot attack during the same turn when you activated this effect.



1 "Crocodile" monster + 1 "Naturia" monster
This card cannot be Special Summoned except by Fusion Summon with the monsters above. While this card is face-up on your side of the field, your opponent cannot negate the Summon of Level 5 or higher "Crocodile" and "Naturia" monsters. "Jurassic World" or "Naturia Forest" cannot be destroyed by card effects, and while "Jurassic World" or "Naturia Forest" is face-up on your side of the field, your opponent cannot activate Field Spell Cards.

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11 Re: Project Regenesis on Sat Jan 29, 2011 7:48 pm

Yami Yugi

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Where do you find images.

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12 Re: Project Regenesis on Sat Jan 29, 2011 8:14 pm

3E-hero neos

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I love Julius, it's a great searcher for Heroes and Phantom Beasts.
Avatar is great, beater and makes it safer to attack, great with Hunting Ground(normal a Harpie kill a S/T, tribute it and kill another).
Necromancer is wow, killing DARK support for it to lock Special Summons awesome. And a little Chaos Sorc effect Smile.
Bug-Shido is nice, it's great to get multiples tribute cards(Wicked Avatar/Obelisk etc).
Thracius, I think this is a bit to much, it has got lots of spam possibility's :O.
Zerathus, Nice, I'd use it with Yubel ^^.
Tyranno, Great safety card, I love it Very Happy.
I love the fact you have to combine Decks to use these, awesome job Cool.


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13 Re: Project Regenesis on Sat Jan 29, 2011 8:23 pm

Sheodon

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Thanks Neos for your comment. Yeah, maybe Thracias is a bit too much, but the only way to use its effect is Summoning 2 Murmillo or Torax, and both of them is not a good choice. Murmillo just destroys, and Torax is a slow Draw Engine. Maybe the last effect is not needed here to make it more balanced.

EDIT: Yami Yugi: just use google, and type Card Image, or TCG Art, etc. Or search for Deviantart. You can find there a lot of useable images.

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14 Re: Project Regenesis on Sun Jan 30, 2011 11:29 am

Sheodon

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An update, maybe the last one for the Project: Regenesis. Fixed Sharken, since it was a big source of an ultimate combo for fish (reduced its using).



This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of a Fish-Type monster. Once per turn, you can remove from play 1 "Sharken" from your Graveyard to Special Summon 1 Level 4 or lower Fish-Type monster from your Graveyard.

Now the new cards:



This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard. Once per turn, you can Tribute 1 Winged Beast-Type monster on your side of the field to Special Summon 1 "Harpie Lady" from your Deck to your side of the field.



When this card is Normal Summoned and you have "Minetown" on your side of the field, you can Special Summon 1 "Dwarven" monster from your Graveyard to your side of the field. When this card is sent to the Graveyard, Special Summon 1 "Dwarven" monster from your Deck.



Activate only while you control "Toon World". Special Summon 1 Level 6 or lower "Toon" monster from your hand. Destroy the monster during the End Phase of the turn when it was Summoned by this card's effect.



When your opponent controls any monsters and you control no monsters and you have only Fiend-Type monsters in your Graveyard, you can Special Summon this card. Increase this card's ATK by 200 for each Level 6 or higher Fiend-Type monsters with ATK 1000 or less.



At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Caesar".When this card is Special Summoned by the effect of a "Gladiator Beast" monster,:
* You can return up to 3 other "Gladiator Beast" monster from your side of the field to your Deck to return the same number of cards on the field to its owner's Deck.

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15 Re: Project Regenesis on Sun Jan 30, 2011 11:41 am

3E-hero neos

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Shaman, Nice card it really speeds Harpies up.
Krusader, Wow this is good, revives a monster and searches when destroyed.
Toon Telling, Only good if you include, ignoring the Summoning conditions.
Zharuk, Wow crazy monster, if you build your Deck properly.
Caesar, It can return itself that's good, nice that it can return others too Smile.
Awesome set, I was glad seeing them!


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16 Re: Project Regenesis on Tue Feb 01, 2011 6:24 pm

Andross

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I didn't realize you were posting the new stuff over here instead!

Anyway, I did leave another comment for you, Sheodon, on the KCVDS page regarding the Fish thing.

On to the new cards!

Sharken: I think this is ok now. It would need a ruling so people understood that only 1 Sharken's effect could be used per turn.

Harpie Shaman: Nice. Definitely adds to the playability of Harpies and Hysteric Party specifically.

Dwarven Krusader: In rereading the other cards of the Archetype, this seems to be decent support. For many archetypes, it would be OP, but you didn't give Dwarven a Tuner none of their other support seems broken, so I think this is cool.

Toon Telling: Cool idea, especially with Toon Dark Magician Girl. That would probably be the optimal move, as any other monster would be unable to attack. I guess you could then Tribute or Synchro the SS'ed monster. On that note, though, Toons do already have Toon Mermaid, which kind of fills the same role.

Zharuk: This will certainly help the archetype. It can be a late-game force, but the rest of the time it counts as an "Arch" monster while providing Tribute/Synchro fodder.

Caeser: This helps your new GB Fusion. And the removal effect is quite interesting. I guess GB decks will start running Secutor again.

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